Lootbound damage types

Lootbound Damage Types

Lootbound damage types: Slash cuts HP, Crush breaks armor, Acid bypasses armor, Chaos boosts debuffs. Match the type to plates — not the prettiest aura.

Watch the types pane, then an Acid skip on a Slash-leaning hero and Crush seated on the companion grid.

~12 min read

At A Glance

Lootbound damage types are how a hit meets the two enemy bars: armor and Health. Slash shreds Health once the plate is gone. Crush destroys armor. Acid bypasses armor and hits Health. Chaos enhances debuffs. Base is the untyped leftover that always applies. Lootbound (ArtDock / Dreland Enterprises) never asks you to memorize a multiplier — it asks you to match the next body. Verified August 15, 2026 · Steam.

FactDetail
PlatformSteam · Win / macOS / Linux · Xbox Series
GenrePixel top-down tactical roguelite
Named typesSlash · Crush · Acid · Chaos · plus untyped Base
ArmorMost hits eat this first. Fully restored after every fight
HealthThe run resource. Stays damaged until you heal
Acid exceptionSkips armor and lands on Health
ChaosAmplifies curses and other negative effects — not a third slasher
FormulasExact multipliers and enemy resists TBA
SteamApp 3091140 · Mixed reviews at launch

What are Lootbound damage types?

A Lootbound damage types page is a matchup chart, not a rarity list. The in-game types pane lists four attack languages — Base, Slash, Crush, Acid — and a fifth lever, Chaos, sits on the same kits as a debuff amplifier. Steam’s store copy talks about armor destruction, armor penetration, exhaustion, and direct damage as build directions. Those are marketing buckets. The pane you click is the five names on this page.

What you packedWhat the hit actually does
A Slash cluster on a WarriorChews Health after armor is gone
A Crush piece on anyoneTears the armor bar so Slash can work
Acid on a WitchIgnores the plate and chips Health now
Chaos on a curse kitMakes the debuff worth the mana
Base on an early weaponHits both bars with no special lean

The type lives on the grid, not the portrait

Sliding one aura cell can flip a Slash neighborhood toward Crush. An unequipped shape is not a type. Pack first: inventory. Neighbor rules: auras.

You still only click the hero

Companions resolve the type you seated on their own board. A Witch Acid poke is an automatic pip, not a second hotbar. Turn order: combat.

The next section is the chart — five names, one job each.

How do Slash, Crush, Acid, Chaos, and Base differ?

This is the whole Lootbound damage types chart. Use it when a fight stalls. Treat every “double” or percent you saw on a tooltip as TBA until we log the 1.0 pane — the job of each type is the fact that stays true.

Lootbound damage types tutorial card listing Base, Slash, Crush, and Acid
TypeHitsArmor interactionBest whenPair withTypical seat
SlashHealthPays after the plate is goneLight armor, stripped elitesCrush, or Acid as the skipWarrior
CrushArmorDestroys the shieldFat armor bars, plated elitesA Slash finisher on another gridWhoever found the crush piece
AcidHealthBypasses armor entirelyHigh-armor walls, soak / reflect-style platesChaos if you are cursingWitch
ChaosDebuffsDoes not chip a bar by itselfCurse / weakness / Acid kitsA real kill type on someoneWitch
BaseArmor, then HealthNo special lean — always appliesEarly run, mixed weaponsAny typed add-onAnyone

Five names, two bars

Slash and Acid both want Health. Crush wants the shield in front of it. Chaos wants a status already on the target. Base is the generic hit that works on every body and never wins a specialization contest.

Do not clone the same row three times

Three Slash grids on a plated elite is three people hitting a wall. Cover Crush or Acid on someone — usually the first recruit. Party jobs: classes.

The chart only pays if you know which bar you are allowed to empty.

Why does armor vs health decide the click?

Lootbound splits survivability into two layers, and Lootbound damage types only make sense against that split. Most hits eat armor first. Armor fully restores after every fight. Health stays hurt until you heal. Mix those up and a clean trash clear still walks into the biome gate empty.

LayerAfter a fightWhat a type does to it
ArmorFully restored for the whole partyCrush deletes it. Most other hits spend it first. Acid skips it
HealthStays damaged until a healSlash and Acid (and leftover Base) spend this. This is the run
ResistanceDoes not refill like armor — it taxes incoming hitsNot a damage type. Late enemies hit harder, so the tax matters more
DodgeInconsistent miss chanceA whiff is dodge, not a bug. It is not a type answer

Spend armor, bank Health

Ending trash at 1 armor is fine if you are alive — the shield comes back. Ending trash at critical Health is a run leak. Acid is dangerous in both directions: it skips their plate, and their Acid skips yours.

Initiative is how you pick the layer

Going first lets Crush strip a plate before a slasher swings, or lets Acid delete a buffer before it auras the pack. Exact thresholds stay TBA. The habit does not: read the bar, then pick the type.

Once the two layers are clear, the common stall is Slash into plates.

When do I Slash instead of Crush?

Slash and Crush are a pair, not two clones. Slash shreds Health. Crush destroys armor. A first run that only stacks Slash will tickle plated trash until mana is gone.

Lootbound combat: Crush damage hitting an enemy armor bar
What you seeClickWhy
Fat armor, Slash-only heroCrush on this click, or wait for the Crush recruitSlash is paying the shield, not the run
Armor already goneSlash or Base to finish HealthAnother Crush spend is a wasted pip
Light armor, high HealthSlash nowThe plate is not the problem
Two bodies, one plate leftCrush first if you act before the slasherSetup before payoff

Warrior wants the finish, not the wall

Warrior kits lean Slash, crit, and vampirism. Vampirism pays you for hitting Health, not for tapping armor. If plates keep showing up, the missing type belongs on the recruit — not as a second Slash clone. Lanes: builds.

One Crush body is enough

You do not need Crush on every grid. You need one reliable strip, then a slasher who acts while the plate is down. If you never found Crush, skip the strip entirely — that is Acid’s job.

Acid is the other answer to the same wall.

When does Acid beat breaking the plate?

Acid bypasses armor and deals damage directly to Health. That is the in-game line, and it is the whole reason a Witch exists. Use it when the shield is the fight, not when the shield is already gone.

SituationAcidCrush then Slash
Plated elite, no Crush on the partyYes — this is the skipYou cannot start this plan
Reflect / thorns-style soak on a high-armor bodyYes — the bounce never sees your Health the same wayRisky if your own armor is the soak
Armor already strippedNo — you are skipping a bar that is goneSlash / Base finishes
Debuff Witch with Chaos seatedYes — Acid plus curse is the kitLeave Crush on the other grid
Opening trash, preview already killsNo — bank the manaBasic / Base is enough

Acid is a Health attack that ignores the door

You still spend the run resource on their side. A long Acid fight that never kills still leaves your Health open. Pair it with Initiative so the skip lands before they swing, and with Mana discipline so the biome gate still sees a bar.

The Witch is the usual seat

Witch kits want Acid, Chaos, and Mana. Do not sprinkle Order onto that board. If the hero is all Slash, the first recruit should be this skip — not a second sword. Roles: classes.

Chaos is why that Acid kit is not just “green Slash.”

What does Chaos actually enhance?

Chaos enhances debuffs. It is the offensive twin of Order: Order amplifies heals, armor repair, and blessings; Chaos amplifies curses, weakness, and other negative effects. It is on the Lootbound damage types chart because a curse kit without it is a wet noodle — not because it deletes a Health bar by itself.

StatAmplifiesSeat it onKeep it off
ChaosCurses, weakness, Acid-adjacent debuffsWitchPaladin / Bard Order boards
OrderHeals, repair, blessingsPaladin / BardA Chaos / Acid board

Chaos is not a fifth slasher

Stacking Chaos on a Warrior who never applies a status wastes the cells. The pane has to show a curse, a weakness, or an Acid interaction before Chaos is a damage plan. Exact curse names stay TBA.

One body, one direction

Mixing Order and Chaos on one grid is how a “support Paladin” also fails to curse. Split the party: one board blesses, one board hexes. Accessories that touch Initiative / Order / Chaos are the usual seats — treat named pieces as TBA.

The mid-page table is the click, not another definition.

Which type should I click next?

Use this in the fight, after you can name the five types. Situation → action. It does not repeat the chart — it picks the next pip.

SituationType to clickType to pack next
Plated trash, hero is SlashBasic if it chips; otherwise wait for Crush / AcidCrush or Witch Acid on the first recruit
Stripped elite, high HealthSlash / BaseCrit / vampirism contacts — not another Crush
High-armor wall, no Crush in the bagAcidChaos if the Witch is cursing
Debuff already on the targetThe kill type (Slash / Acid / Base)More Chaos only if the curse is the plan
Biome-end Boss Part comingWhatever covers the Guardian you are buildingDo not hand the final boss a crit part if you can see it
  • Do01Fat armor bar, Slash-only pane — do not spend. Wait for Crush / Acid or finish a sliver instead
  • Do02Armor gone — Slash or Base. Do not open another armor-break
  • Do03Buffer or debuffer still up — spend the type that finishes them, not the type that ticks the tank
  • Do04Witch charged on the last grunt — hero-basic the sliver so Chaos / Acid is not dumped on a corpse
  • Do05Walking into a Guardian with one language on all three grids — you already lost the matchup

The recruit is the type swap

You still only click the hero. The missing language is an automatic pip on another grid. If plates remain and the bench is a second Warrior, you drafted the stall.

Guardian parts inherit the same rule

Biome-end Boss Parts change how the final Guardian hits. A high-armor party can live with a reflect-style modifier; Acid ignores that soak. Part names stay TBA — bosses.

If the fight still dies, it is usually a process error, not a missing unique.

Before the next plated elite

Matched by build plan, shared topics, and guide progression — not random related links.

What type mistakes stall a run?

Scan this before the next node. It is the mid-run checklist for Lootbound damage types — situation to action, not another loop recap.

MistakeFix
Slash-only into platesSeat Crush or Acid on hero or recruit
Crush after the bar is goneSwitch to Slash / Base and finish Health
Acid into a naked Health barYou already skipped a door that is open — spend Slash
Chaos with no curseSeat a real status, or drop Chaos for a kill type
Order and Chaos on one bodyPaladin / Bard = Order. Witch = Chaos
Three clones of the hero languageGive the recruit a job — classes
Treating Base as a late-game planBase is the early all-rounder. Specialize per body
Waiting for a companion hotbarThere is none — pack the type, then click the hero
Walking in with an unpacked shapeRotate it or it is not a type — inventory
Skipping the Boss PartYou are building the Guardian you will fight — bosses

One habit that fixes most of them

Before the first click, name the bar that is blocking the kill. If it is armor, you need Crush or Acid. If it is Health, you need Slash or Base. Two seconds there prevents most empty mana bars at the biome gate.

When that is automatic, the next page is the Guardian those types have to kill.

Lootbound damage types FAQ

What damage types does Lootbound have?

Slash, Crush, Acid, Chaos, plus untyped Base. Slash shreds Health, Crush destroys armor, Acid bypasses armor, Chaos enhances debuffs, and Base is the generic hit. Exact multipliers stay TBA.

What does Slash do in Lootbound?

Slash shreds Health once armor is gone. It is the Warrior finish. Dumping it into a full plate is the classic stall — bring Crush or Acid for that bar.

What does Crush do in Lootbound?

Crush destroys armor. Pair it with a Slash finisher on another grid: one body strips the plate, the other deletes Health. You do not need Crush on every character.

What does Acid do in Lootbound?

Acid bypasses armor and hits Health directly. It is the skip when you never found Crush, and the Witch’s usual language. Do not spend it after the plate is already gone.

Is Chaos a damage type?

Chaos enhances debuffs — curses, weakness, Acid-adjacent status. It does not replace Slash or Crush. Seat it on a Witch; keep it off an Order board.

What is Base damage in Lootbound?

Base is the untyped leftover. It hits armor, then Health, with no special lean. Early weapons often mix Base with a typed add-on. It always applies; it is not a late specialize plan.

Does enemy armor come back after a fight?

Your party armor fully restores after every fight. Health does not. Their armor is a per-fight shield; their Health is what you are actually racing. Acid skips that shield.

Why did my Slash build do nothing?

The shape never sat on the grid, an aura slid the neighborhood off Slash, or you are hitting a plate. Unpack, reseat, or bring Crush / Acid. See inventory and auras.

Should I stack one Lootbound damage type on the whole party?

No. Specialize per body, cover types across the three grids. Three Slash clones stall on plates. Full lanes: builds.

Last verified?

August 15, 2026

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