Lootbound classes

Lootbound Classes

Lootbound classes guide: start solo, recruit auto-acting companions mid-run, and pack Warrior, Paladin, Witch, or Bard (Jester) on separate grids.

Watch a Bard expedition pick the hero, then recruit a Warrior and a Witch onto their own grids.

~11 min read

At A Glance

This page is the Lootbound classes roster: four roles, one hero you click, two companions you recruit mid-run. Lootbound (ArtDock / Dreland Enterprises) starts every expedition solo. Recruits follow the same equip rules and then act on their own. Named abilities stay TBA. Verified August 15, 2026 · Steam.

FactDetail
PlatformSteam · Win / macOS / Linux · Xbox Series
GenrePixel top-down tactical roguelite
ModeSingle-player
RosterWarrior · Paladin · Witch · Bard (Jester alias)
StartSolo — one hero, no party micro
Recruits1.0 observed: two mid-run from the leftover three (Steam: companions join along the route)
ControlHero only — companions resolve from initiative
EquipSame rotate-and-place rule; each body has its own grid
ConsumablesHero-only when the 1.0 rule is confirmed
SkillsPer-class ability names TBA — pack the role, not a fake skill tree

How do I pick a starting class?

The first Lootbound classes decision is the only one you make in the hub. After that, the map hands you rooms, not a respec. Pick the body you can play for several nodes with an empty party.

Lootbound class select highlighting Bard before a solo expedition
If you want…Start asWhy
The safest first biomePaladinArmor, Health, Resistance, Order — you live until a recruit shows
Solo kills before a party existsWarriorSlash, crit, vampirism — the kit that works with one grid
An answer to plated trashWitchAcid skips armor; Chaos feeds debuffs. Fragile until a tank arrives
A support coreBard (Jester)Weak alone. Plan the first companion room as a tank or slasher

Bard and Jester are the same role

Achievements and the live select screen use Bard. In-run flavor also calls the same character a Jester. This wiki models Bard and notes the alias. There is no fifth class.

Do not lock a named build in the hub

Barracks stats help the opener. They do not replace the first strong shape. Leave Game Room dice and Laboratory unlocks until you have died once and know which role you actually lack. The beginner guide is the first-run loop; this page is only the roster.

Once the gates close, you need the four jobs in your head — not a favorite portrait.

What does each Lootbound class do?

Four Lootbound classes. Same inventory rules. Different jobs. Unique skill names stay TBA — judge the role by the stats you pack, not by a skill tree we have not logged.

Warrior — physical DPS

Warrior is the slash lane: Damage, Critical Chance, Slash, Vampirism. The job is to delete a threat before it swings. Vampirism pays you for attacking, so a Warrior who never swings is a wasted grid. First-run lean: keep Slash clustered and let a later recruit bring Crush or Acid if plated enemies stall you.

Paladin — tank / Order

Paladin is the survival specialist: Armor, Health, Resistance, Order. Order amplifies healing, armor repair, blessings, and other helpful effects — it is not a damage stat. Pack the Paladin to live and hold, then let someone else finish the health bar. A Paladin you built like a Warrior is just a slow slasher with a holy hat.

Witch — Acid / Chaos / debuff

Witch is the armor skip: Acid, Chaos, Mana, debuffs. Acid hits Health through plates. Chaos strengthens curses and other negative effects. Do not sprinkle Order onto a Chaos board — the two pull opposite directions. A Witch without Mana discipline burns the kit on trash and has nothing for the biome gate.

Bard — support (Jester alias)

Bard is party support, not a third DPS. Community 1.0 play and older writeups also say Jester. Pack Order, Dodge, and instrument-style weapons (names TBA). Judge the Bard by fury / speed / heal-style help the rest of the party actually uses. A Bard with no armor and no recruit is a first-biome wipe — 1.0 openers that start Bard grab Warrior or Paladin first.

Those four jobs only matter if you leave a hole for the map to fill. That is the recruit, not another solo upgrade.

When do I recruit companions?

Steam’s rule is the whole party system: every run starts alone, companions join along the route, each one wears a separate kit, and in combat you still only click the hero. 1.0 expeditions usually recruit two of the leftover three and leave one class on the bench — treat that 2/3 split as the observed party size, not a published roster cap.

Lootbound companion room: Bard hero recruiting Warrior to absorb damage
SituationRecruit
Hero is Warrior, fights stall on platesWitch (Acid) — or anyone carrying Crush. Not a second Slash clone
Hero is Paladin, kills take foreverWarrior for Slash once armor is gone
Hero is Witch, the body keeps droppingPaladin. Put armor and Order on that grid
Hero is Bard, first nodes hurtWarrior or Paladin first. Witch can wait until you are not naked
You already have a tank and a slasherWitch if plates remain; Bard if the party needs Order / buffs
A great shape will not fit the heroStash it for the recruit instead of breaking the live board

Companions auto-act. Pack the trigger, not a hotbar

Community-observed 1.0 patterns (treat exact thresholds as TBA): a Bard-style support often spends a better buff when an ally is hurt; a Witch-style kit often spends a stronger debuff when one enemy remains. You do not queue those clicks. You seat the stats that make the automatic turn worth taking. Full turn order: combat.

Same equip rules, separate backpacks

Rotate, seat, keep. A shape that is not on that character’s grid is not in the fight — same rule as the hero. Consumables stay on the hero when that 1.0 rule is confirmed. Do not park the only heal on a companion and wait for the AI to drink it. Packing detail: inventory.

Two bodies in play is when the roster stops being flavor and starts being a comparison. Use the table next, not another portrait paragraph.

How do I compare Lootbound classes?

Scan this when a companion room opens. It is the decision table for Lootbound classes — role versus first-run risk — not a repeat of the glance list.

ClassRolePackSolo openerAs recruit
WarriorPhysical DPSSlash · crit · vampirismCan open aloneDelete a threat
PaladinTank / OrderArmor · Health · Resistance · OrderCan open aloneHold the line
WitchAcid / ChaosAcid · Chaos · Mana · debuffNeeds Mana seatedSkip plates
Bard (Jester)SupportOrder · Dodge · instruments (TBA)Needs a recruit firstMake the other two hit

Order and Chaos do not share a body

Order boosts helpful effects. Chaos boosts harmful ones. Community guides and 1.0 play both treat them as opposite leans. Paladin and Bard want Order. Witch wants Chaos. Warrior usually wants neither as a primary — Slash and vampirism pay better. Mixing both on one grid is how a “support Paladin” also fails to curse.

The leftover class is a feature

1.0 parties usually field three of four. A Bard hero plus Warrior plus Witch is a legal party that never sees Paladin. That is fine if Acid and Slash cover the next biome. It is not fine if you skipped the tank and the Bard still has no armor.

Comparison is useless if the grids are clones. Pack the role next.

After you lock the roster

Matched by build plan, shared topics, and guide progression — not random related links.

How should I pack each class grid?

Each Lootbound body is a separate Tetris board. A compact Slash cluster on the Warrior can be a wasted neighborhood on the Paladin. Seat the piece on the character who uses the stat.

ClassCenter the clusterLeave the rim forDo not
WarriorSlash weapon + crit / vampirism contactsLong bars, extra Base damagePark Order plates that starve the slash aura
PaladinArmor + Order neighborsHealth / Resistance fillersForce a huge damage slab that deletes the Order contact
WitchAcid weapon + Chaos contactsMana pieces, compact debuff accessoriesStack Order “just in case”
BardInstrument + Order / Dodge contactsParty-buff accessories (names TBA)Score the Bard on personal Slash

Rebuild both boards after a recruit

The new body is not a junk drawer for leftover L-shapes. Lift the hero kit, move the role-wrong pieces onto the recruit, and only then seat new loot. One aura slide can flip Slash toward Crush — read the neighbor line on auras before you lock a pretty pack.

Rarity is not a class

A divine-looking slab that isolates the Witch’s Acid contact is worse than a small common that keeps Chaos touching the weapon. Full item names stay TBA. If the pane barely moves when you lift the piece, it is occupying a cell the role needed.

Three packed roles still fail if they all do the same job. The next section is the party, not a fourth portrait.

Which party should I build first?

1.0 parties usually field three of the four Lootbound classes. Cover one kill lane, one armor answer, and one way to stay alive. Exact party names stay unranked — these are first-run jobs, not a fake tier list of “best comps.”

HeroFirst recruitSecond recruitWhat the party does
WarriorWitchPaladin or BardSlash plus Acid; tank or Order last
PaladinWarriorWitchLive, then cut Health, then skip leftover plates
WitchPaladinWarrior or BardAcid core; a body that holds; Slash or buffs third
BardWarrior or PaladinWitchSupport core; a real body first; Acid once you are not naked

Why “three slashers” loses

Slash eats Health after armor is gone. Three Slash grids on a plated elite is three people hitting a wall. Crush or Acid has to live on someone — usually the Witch, sometimes a Paladin crush lean (community-observed, not a locked skill). Damage-type matchups: damage types.

Difficulty III class clears are a later problem

Xbox / Steam goals name the four classes directly: Warrior, Bard, Witch, Paladin, plus “unlock all abilities” for each. Those are meta hunts, not first-run advice. Finish a Difficulty I party that covers roles before you chase The Last General or Lamb of Rebellion. List: achievements.

If the run still dies after a legal trio, it is usually a process error — not a missing legendary name.

What class mistakes waste a recruit?

Scan this at the companion door. Situation to action — not another loop recap.

MistakeFix
Starting Bard and routing past the first companion roomTake Warrior or Paladin at the first recruit pane
Cloning the hero kit onto both recruitsOne Slash, one Acid/Crush, one Order/armor — builds
Waiting for companion hotkeysThere are none — combat
Seating the only potion on a companionConsumables stay on the hero
Mixing Order and Chaos on one gridPaladin/Bard = Order. Witch = Chaos
Scoring Bard on personal damageRead the other two bars after the Bard acts
Skipping the leftover class on purpose, then lacking AcidIf plates remain, the bench should not be the Witch
Enchanting a temp shape before the recruit existsBlacksmith the piece that will still sit on a role grid two biomes later

One habit that fixes most of them

When the companion pane opens, name the hole out loud: tank, slash, or acid. Pick the class that fills it, then rebuild both grids before the next node.

When that is automatic, the next page is how those three boards become a build — aura contacts, not portraits.

Lootbound classes FAQ

What classes are in Lootbound?

Four: Warrior, Paladin, Witch, and Bard. Some writeups say Jester — same support role, Bard is the achievement and select-screen name.

Is Jester a fifth Lootbound class?

No. Jester is the Bard alias. In-run flavor uses both words for one character.

How many companions can I recruit?

Steam: companions join along the route. 1.0 runs usually recruit two of the three leftover classes and field three of four — confirm the live party cap in-game.

Do I control companions in Lootbound?

No. You click the starting hero. Companions take their own turns from initiative using the kit on their separate grid — combat.

Which Lootbound class should I start first?

Paladin or Warrior for a clean first biome. Witch if you want Acid early. Bard last unless you will grab a tank or slasher at the first companion room.

What should I pack on each class?

Warrior: Slash, crit, vampirism. Paladin: Armor, Health, Resistance, Order. Witch: Acid, Chaos, Mana, debuffs. Bard: Order, Dodge, instruments. Named skills TBA.

Do companions use the same inventory rules?

Yes — rotate and place, or the piece does nothing. Separate grids. Consumables are hero-only when confirmed — inventory.

Can I unlock every class ability in one run?

Ability unlocks are a meta hunt (Master of Sword, Spark of Inspiration, Wisdom of Chaos, Fury of Faith). Exact trees stay TBA. See achievements.

What should I read next?

Turn the roster into builds — aura synergy on three grids. Then combat for hero-only turns.

Last verified?

August 15, 2026

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Matched by build plan, shared topics, and guide progression — not random related links.

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